Sunday 5 December 2010

its been a while

sorry it has been a while since my last post, i am honestly finding it hard to do both sets of work let alone keep up with the blogs for both as well.

I've had to rethink a few things with my other project which has just been playing on my mind...

anyway, no excuses! I'm back!

so last time i posted i said i would be unwrapping Moom.

here's our guy



i started to UV map moom, just like my hard surface mapping i decided to cut down on the confusion i would map only half the character then when i mirror it it will mirror the UVs.

i decided to use automatic mapping to split it all up so i could then piece it all back together manually.

this is what i initially got




so not particularly messy just a bit bitty and cut up in places (mostly head area).

from what i had learnt from my research i decided to do it in stages, separate the UVs for the torso, the arms, the legs and the head. yes wherever they are split there will be a seam but hopefully it being in these areas it wont be to obvious.

i started out doing the leg and foot.
the seams for this would be where the sole of the foot meets the edges of the foot and then the inside leg. this is because they are the least visible areas on this part of Moom.
the UV looks like this.



next up was the arms, the process was very similar to the one for the legs. the seams being where the palm meets the edges of the hand, just like the sole of the foot.
the other being on the inside of the arm.

the arm/hand were a bit more fiddly than the leg and foot. mainly because of the little bits in between the fingers etc not being connected, i had to sew them into place piece by piece at some points which was pretty long and monotonous.




so far this is all i have done but i will be continuing it asap.

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