Thursday, 18 November 2010

archway

i was thinking to myself, what could do i UV map now?

so i went with the idea of an archway, quite an old looking archway that would be made from stone.

so to start with i had to model it

this was my first my mistake, i modelled the whole thing then tried to UV map it...it was horribly messy and overlapped, it was proving to be confusing.




so i decided to try it again just modelling one half.



instead of mirroring the first half of the model straight away to complete the model, i purposely left it so when i UV map this side then mirror the geometry the mirrored side will mirror the UVmap also. which overall would save time and would make sure that both UVs are even.






as you can see in this image i have mirrored the geometry and the UV has stayed the same which means that to will be mirrored



just like before the next stage is to check if its all even by applying a checkerboard texture.

the initial size of the checker was too large and was hard to tell whether it was equal or not.




so i turned the number of checks up in its option panel.
this would make it easier to tell whether its even or not for the final texture to be assigned.



When mapping the arch i made sure the seams of the map were round the back of the model where it would be connected to a wall so there would be no visible joins.

as you can from the last picture above it's all pretty even, the only problem i have with it is because its mirrored the check on the top brick looks a bit stretched compared to some of the others but i think because it is mirrored it wouldnt be visible when textured.

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