so i went with the idea of an archway, quite an old looking archway that would be made from stone.
so to start with i had to model it
this was my first my mistake, i modelled the whole thing then tried to UV map it...it was horribly messy and overlapped, it was proving to be confusing.
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so i decided to try it again just modelling one half.
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instead of mirroring the first half of the model straight away to complete the model, i purposely left it so when i UV map this side then mirror the geometry the mirrored side will mirror the UVmap also. which overall would save time and would make sure that both UVs are even.
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as you can see in this image i have mirrored the geometry and the UV has stayed the same which means that to will be mirrored
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just like before the next stage is to check if its all even by applying a checkerboard texture.
the initial size of the checker was too large and was hard to tell whether it was equal or not.
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so i turned the number of checks up in its option panel.
this would make it easier to tell whether its even or not for the final texture to be assigned.
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When mapping the arch i made sure the seams of the map were round the back of the model where it would be connected to a wall so there would be no visible joins.
as you can from the last picture above it's all pretty even, the only problem i have with it is because its mirrored the check on the top brick looks a bit stretched compared to some of the others but i think because it is mirrored it wouldnt be visible when textured.
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